A while back..maybe a year or so I and a lot of others were saying lowsec was empty. The mechanics were great but no one but pirates and the odd explorer lived there.
Since I have come back to the game I have spent a lot of my time in lowsec, and I have been seriously impressed with the change, FW seems to have given low a new lease of life,areas are teeming with industrialists and FW pilots exploiting low (in a good way), this has led to great times for piracy and small gangs!
I only really have 1 grumble..The faction warfare sites make it to easy to run away! you enter most of these sites through a acceleration gate and the objective is about 60-75 km away giving the pilots doing the site an age to warp out if a member of the opposing milita or a piwate arrives!
My idea to stop this slightly is to introduce a mechanic that when you use a acceleration gate to reach a deadspace pocket it overloads your warp core and has a 5 min countdown before you can warp again.
This wont stop people doing the sites fast but means you are commited when u warp in..and not just the inital pilot any attacker could easily become the victim if reinforcements show up...
Just an idea, what do you think?
Monday, 16 July 2012
Of lowsec and faction warfare
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